Polyhive enables texturing of 3D meshes through text input. It applies a mesh-aware process that ensures 360° consistency while preserving mesh and UV structure to produce game-ready assets. The platform generates material maps and supports collaborative asset management. Integration occurs with Unity and Unreal Engine via SDKs. Users texture and reskin 3D assets in minutes through this workflow.
Unity/Unreal SDKs
Material maps auto-generated
Symmetry ZY plane option
Upload custom 3D models
PBR materials output
Team collaboration tools
D/game niche only
File size limits
Prompt specificity needed